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Cards

Jack Wolf-Man the Tame

| Cost: 4 | Red | Mythic Unit - Human Lykin Rogue | 4/3 |

[Urgency] - [Finesse]

[Bloodthirsty]: You may target a unit or bastion, this deals 2 effect damage to it.

[Passive]: Damage dealt by red cards you control is increased by 1.

Kh'lip, the "Goblin" King

| Cost: 3 | Red | Lord - Mythic Unit - Orc | Morale: 3 |

[Entrance]: Reveal a “Goblinoid” from your main deck, add it to your hand, then shuffle.

[Passive]: All goblin units you control get +1 atk.

[Once per your turn]: If Untaxed Choose one;

+[1]: Play a “Goblinoid” from your hand.

-[2]: Re-activate this card’s entrance & you may re-activate this card’s fringe effect this turn.

L'hint, Goblin-Mutationmancer

| Cost: 3 | Red | Mythic Unit - Goblin Shaman Artificer |
| 1/1 |

[Passive]: Gets +1 ATK for each relic you control. Goblins you control are also relics. Non-lord goblin units you control get +1 HP.

[Optional Upkeep]: Cost 1 & Discard 1; play a "Pocket L'hint" from your side deck for each HP this card has.

[Cost 3 & Sacrifice a Relic]: This gets a +1/+1 counter for each goblin you control.

Lillia, Saint of Vitality

| Cost: 2 | Yellow | Mythic Unit - Human Cleric | 1/3 |

Swift Fringe – [Once Per Turn]: Target a unit you control, it may use its hp value as its atk value while attacking this turn.

[Tax, Cost 2]: Choose one; •Target any unit you control & re-activate its entrance effect. •Target a unit you control without a vitality counter & give it one. (If a card with a vitality counter would be destroyed, remove its vitality counters & prevent what would destroyed it.)

Little Thief

| Cost: 1 | Red | Unit - Human Thief | 1/1 |

[Urgency]

[Entrance]: Target an enemy, they exile the top card of their main deck. Until the end of your next turn you may play it by paying its cost(s). If you don’t, the opp may send it back to the top of their deck at their next upkeep.

Lord Xavi, Master of the Council

| Cost: 2 | Blue | Lord - Mythic Unit - Human Magi | 0/3 |

[Entrance]: Except the first time; it levels up & its fringe effect becomes "Swift Fringe - [Once per turn]".

Fringe - [Once per your turn]: If untaxed, choose one:
• - [1]: Draw 1 card.
• +[1]: Study 1 (View the top card of a deck you own, put it back on top or on bottom.)
• -[9]: Target a unit. Its controller exiles the top card of their main deck, a random card from their hand, & the unit. Repeat this for each time you've leveled up a copy of Xavi.

Lotus Shrine

| Cost: 1 | Colourless | Relic |

[Tax]: +1 Gold. Only use one copy of this effect per turn.

[Trigger]: If another player controls no terra cards; Sacrifice this.

Lotus Toad

| Cost: 2 | Red | Unit - Aquan | 0/2 |

[Urgency]

[Tax]: In response to your bastion taking damage; Prevent that damage, then deal the same amount of damage to an enemy bastion & exile this if the damage was greater than 1.

[Trigger]: When a card is played and its paid cost was less than its printed cost. This deals damage to the players bastion equal to the difference.

Lucid Mind

| Cost: 1 | Blue | Scroll - Swift |

Study 1, then draw 1.

Magi Freshman

| Cost: 1 | Blue | Unit - Elf Magi | 1/2 |

[Levy]

[Entrance]: Study X. X = the number of "Magi Freshman" you control.

Noble Squire

| Cost: 1 | Colourless | Unit - Human Knight | 1/1 |

[Passive]: Gets +1/+1 for each royal you control. (A royal is any card from the throne room.)

Nuvish, Nature's Bulwark

| Cost: 2 | Green | Lord - Mythic Unit - Orc Druid |
| Morale: 2 |

[Epic]

[Passive]: Increase the cost to play units by 1.

[Entrance]: Reveal a “Plantoid” from your deck, add it to your hand, then shuffle.

Fringe – [Once per your turn]: Choose one;
• - [1]: The next unit you play costs 1 less.
• +[1]: Re-activate this card’s entrance.

Orb of Tsunami

| Cost: 2 | Colourless | Mythic Relic |

[Passive]: All units you control with 2 or less printed atk get +1 atk.

Epic - [Cost 4, Tax, & Sacrifice]: Destroy all non-lord units with 3 or less current atk.

Overpower

| Cost: 1 | Blue | Scroll - Swift |

Only activate this card when a unit enters. Target it, if its paid cost was 1 or less, destroy it & stop its effects this turn.

[Optional Cost]: Pay an extra Gold; replace the "1" in the above effect text with "3".

Overtired

| Cost: 1 | Yellow | Scroll |

Target a unit, if it’s taxed, destroy it.

Phoenix Feather

| Cost: 1 | Yellow | Scroll - Swift |

Target a unit you control, it becomes rested & then, either its hp heals, or prevent its next source of damage.

[Optional Cost]: Pay an extra gold; If you do, this gets the additional effect – “Target an enemy unit on the front-line. Move your unit to the front-line & it attacks the enemy unit but stays rested.” (This is an extra attack.)

Plague Rogue

| Cost: 2 | Red | Unit - Human Rogue | 1/1 |

[Poison] - [Entrance]: Target a unit, this turn it has poison.

Plantoid

| Cost: 1 | Green | Unit - Flora | 0/3 |

[Levy] - [Rooted]

[Additional Cost]: Sacrifice 1 terra card.

[Tax]: Reduce the next cost you pay this turn by 1, or by 2 if you control another “Plantoid”.

Poisoned Dagger

| Cost: 2 | Red | Supply |

Supply this to a unit, it gets +1 ATK, poison, & [Dies]: Draw 1.

Pushback Magi

| Cost: 2 | Blue | Unit - Elf Magi | 1/1 |

[Reflex] - [Swift]

[Entrance]: Target a unit; Tax it & stop any effects it would gain from entering play. Then: If its on the battlefield – You may move it to the kingdom. If its in the kingdom – You may send it to the hand.