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Cards

The Harder They Fall (Formerly "The Bigger They Are")
Cost: 2 | Blue | Scroll - Swift | Target a player. They sacrifice a non-lord unit with the lowest ATK. [Optional Cost]: You may put 1 unit from your hand to the bottom of your deck as you play this, if you do, reduce this cards cost by 1.
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The King of Thieves
Cost: 3 | Red | Lord - Mythic Unit - Human Thief | Morale: 5 | [Entrance]: This levels up. For each copy of it you've leveled up, each enemy exiles a card face down from the top of their main deck. Those cards count towards your hand size. You may play, look at, & discard them as if they were in your hand. Even while you don't control this card. Fringe - [Once per your turn]: If untaxed, choose one -
-[2]: Target a unit/bastion, this deals 2 effect damage to it.
- [1]: +1 Gold.
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The Sword of Boundless Energy
Cost: 3 | Yellow | Mythic Supply - Continuous | Non-Swift – [Cost 2]: Supply this to a unit. A unit supplied with this gets,+2 atk, restless, & urgency.
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The Thieves Den - Rebellion Main HQ
Red | Bastion | 20 | Fringe – [Once per your turn]: Choose one; • Send a basic terra card you control to your hand: +1 Gold. • If you control 2 or more royals: +1 Gold. (A royal is any card from the throne room.)
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Undergrowth Druid
Cost: 2 | Green | Unit - Orc Druid | 1/1 | [Entrance]: Reveal the top 4 cards of your main deck, you may send any units amoung those cards to the grave and the rest to the bottom of the deck. [Passive]: Units in your grave are also flora type. “We are all one with Malverna, we come and we go, we give and we take... I try to give more than I take”
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Vellaceus - Dwarven Capital
Yellow | Bastion | 20 | Garrison - You may play a unit from the top of your main deck by declaring its name, then revealing it & paying its cost(s). [Passive]: While you control 2 or more royals; Non-lord units you control on the battlefield get +1/+1 & lords you control on the battlefield get +1 atk.
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Vengeful Spirit
Cost: 3 | Blue | Unit - Spirit | 1/1 | [Dodge] - [Ranged] - [Entrance]: Target a unit & tax it. While this card is in your control, the target has its effects stopped & it stays taxed during its untax phase.
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Vitoria Tower
Blue | Bastion | Scrutinize - Once per turn if you would study: You may study double that many instead. Fringe - [Once Per Your Turn]: If you control 2 or more royals; Study 1, then draw 1.

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Western Watchtower
Colourless | Mythic Terra | [Tax]: +1 Gold. [Tax & Sacrifice]: Prevent combat damage during the next instance of combat this turn. (After this resolves.)
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Wild-Force
Cost: 3 | Green | Scroll - Swift | [Additional Cost]: Sacrifice a “Terra”. Target a non-bastion card & exile it. [Force]: Cards/effects without force can’t be used/played until cards/effects with force finish resolving. [Passive]: Cards can respond to this without force, except its target.
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Wisp & Willow, the Raging Flame
Cost: 2 | Blue | Mythic Unit - Elemental | 2/2 | [Passive]: Copies of "Wisp, & Willow the Twin Flame" you play count towards this cards level up. "Wisp, & Willow the Twin Flame" that you play, count copies of this card you have played towards its level up.
[Trigger once per turn]: When a scroll is played; All enemies burn 1 card, then you may burn 1 card & if you do, all enemies burn 1 card. (Burn a card by sending the top card of your main deck to the grave.) Level Up ~ [Entrance]: The 2nd+ a copy of this you own enters; It's trigger effect loses "once per turn". (Round Down.)
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Wisp & Willow, the Twin Flame
Cost: 2 | Blue | Mythic Unit - Elemental | 2/2 | [Passive]: If you would pay extra Gold to play a card, instead you may burn 1 for each extra Gold you would pay. (To burn,
a player sends the top card of their main deck to grave.) [Trigger once per turn]: When a scroll is played; all enemies burn 1 & you may burn 1. If you do, all enemies burn 1 again. [Trigger once per sequence]: When 2 or more enemy cards are burned; this gets a +1/+1 counter.

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Woodlin Sprite
Cost: 1 | Green | Unit - Flora Fae | 0/1 | [Reach] - [Guard] - [Trigger]: When this moves; You may target a unit you control other than "Woodlin Spirit" & move it.
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Zjar, Master Pyromancer
Cost: 3 | Blue | Lord - Mythic Unit - Human Magi | 0/3 | If a player would burn cards, they burn twice that many cards instead. Burned cards are exiled when they enter the grave. While Zjar is in play, cards in exile by Zjar can be activated by their owners but their cost is increased by 1. Fringe – [Once per your turn]: Choose one; +[1]: All players burn 1 card. -[3]: All players burn 3 cards. (Burn a card by sending the top card of the main deck to the grave.)
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