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Heath the Prideful
Cost: 4 | Yellow | Mythic Unit - Human Dwarf Warrior | 4/5 | [Optional Cost]: This may enter with up to 2 -1/-1 counters; Reduce its cost by 1 for each. [Restless]: Doesn’t exhaust to attack; this doesn’t grant extra attacks. [Survivor]: When this survives combat; It gets a +1/+1 counter. Level Up – [Entrance]: The 2nd+ time; This gets a +1/+1 counter for each time a copy of this you own has entered.
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Igdranis, Ancient Tree of Ages
Cost: 4 | Green | Lord - Mythic Unit - Flora God | Morale: 8 | Rooted (Can’t defend your bastion & only moves by card effect.) Swift Fringe – [Once per turn]: Choose one; +[2]: Target a cultivated card you control or a flora card in your grave, play it by paying its cost(s) & exiling another copy of it from your hand, grave, or main deck. (Shuffle.) -[6] & [Cost 1, Sacrifice a flora/terra]: Choose the target(s) of an effect that is targeting a card(s) you control.
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Lillia, Saint of Vitality
Cost: 2 | Yellow | Mythic Unit - Human Cleric | 1/3 | Fringe – [Once Per Your Turn]: Target a unit you control, it may use its hp value as its atk value while attacking this turn. [Exhaust, Cost 2]: Choose one; •Target any unit you control & re-activate its entrance effect. •Target a unit you control without a vitality counter & give it one. (If a card with a vitality counter would be destroyed, remove its vitality counters & prevent what would destroyed it.)
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Little Thief
Cost: 1 | Red | Unit - Human Thief | 1/1 | [Urgency]: May attack/exhaust itself the turn it enters. [Entrance]: Target an enemy, they exile the top card of their main deck. Until the end of your next turn you may play it by paying its cost(s). If you don’t, send it back to the top of its deck.
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Lotus Shrine
Cost: 1 | Colourless | Relic | [Exhaust]: +1 Power. Only use one copy of this effect per turn. [Trigger]: If another player controls no terra cards; Sacrifice this.
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Lotus Toad
Cost: 2 | Red | Unit - Aquan | 0/2 | [Urgency]: May attack/exhaust itself the turn it enters. [Exhaust]: In response to your bastion taking damage; Prevent that damage, then deal the same amount of damage to an enemy bastion & exile this if the damage was greater than 1. [Trigger]: When a card is played without using power/using power from non-terra cards; This deals 1 damage to the players bastion.
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Noble Squire
Cost: 1 | Colourless | Unit - Human Knight | 1/1 | [Passive]: Gets +1/+1 for each royal you control. (A royal is any card from the throne room.)
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Nuvish, Nature's Bulwark
Cost: 2 | Green | Lord - Mythic Unit - Orc Druid | Morale: 2 | [Passive]: Increase the cost of all units by 1. [Epic]: You may only play one epic card per turn. [Entrance]: Reveal a “Plantoid” from your deck, add it to your hand, then shuffle. Fringe – [Once per your turn]: Choose one; +[1]: The next unit you play costs 1 less. 2 less if you’ve activated this card’s entrance this turn. -[2]: Re-activate this card’s entrance.
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Orb of Tsunami
Cost: 2 | Colourless | Mythic Relic | [Passive]: All units you control with 2 or less printed atk get +1 atk. [Cost 4, Exhaust, & Sacrifice]: Destroy all non-lord units with 3 or less current atk.
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Overtired
Cost: 1 | Yellow | Scroll | Target a unit, if it’s exhausted, destroy it.
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Phoenix Feather
Cost: 1 | Yellow | Scroll - Swift | Target a unit you control, it becomes rested (un-exhausted, resting doesn’t give extra attacks) & then either its hp heals or prevent its next source of damage. [Optional Cost]: Pay an extra power; If you do, this gets the additional effect – “Target an enemy unit on the battlefield. Move your unit to the battlefield & it attacks the enemy unit but stays rested.” (This is an extra attack.)
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Plantoid
Cost: 1 | Green | Unit - Flora | 0/3 | [Additional Cost]: Sacrifice 1 terra card. [Levy]: A deck may have up to 9 copies of this in it. [Rooted]: Can’t defend your bastion & only moves by card effect. [Exhaust]: +1 Power. +2 Power instead if you control another “Plantoid”.
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Ready Another Axe
Cost: 2 | Yellow | Supply | Supply this to a unit, it gets; Berserk (Once per turn when attacking a unit; may take no combat damage & attack again immediately.)
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Reckless Mercenary
Cost: 5 | Colourless | Unit - Human Berserker | 7/3 | [Swift]: May be played as a response.[Passive]: Reduce this cards cost by 1 for each unit you control that was destroyed in combat this turn. [Berserk]: Once per turn when attacking a unit; this takes no combat damage, then it may attack again immediately.
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Relaxed Dwarf
Cost: 1 | Yellow | Unit - Dwarf Warrior | 0/3 | [Exhaust, Cost 2]: Target a unit; it rests (un-exhausts) & this gets a -1/-1 counter. (This doesn’t grant extra attacks.)
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Rootsnare Druid
Cost: 2 | Green | Unit - Orc Druid | 1/1 | [Swift]: May be played as a response. [Grapple]: Exhaust units this deals combat damage to & while this is in play they stay exhausted during their rest phase. [Entrance]: Target a unit, you may move it to the battlefield &/or exhaust it. If its exhausted it can’t be targeted for combat or by other card effects this turn. Then remove up to 2 of its counters or destroy 1 of its supplies.
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Seed of the Ancient Tree
Cost: 0 | Colourless | Mythic Relic | [Epic]: You may only play one epic card per turn.[Entrance]: Each player searches their terra deck for a terra card & plays it exhausted.[Exhaust]: If you control less terra than another player & this is the first card you’ve exhausted this turn; +1 Power. [Cost 2, Exhaust, & Sacrifice]: All players sacrifice a mythic terra.
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Shiny Rock
Cost: 0 | Colourless | Relic | [Epic]: You may only play one epic card per turn. [Exhaust & Sacrifice]: +1 Power.
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Shiny Stone
Cost: 1 | Colourless | Relic | [Exhaust & Sacrifice]: +1 Power.
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Shrine of Greed
Cost: 1 | Colourless | Relic | Enters play exhausted. [Exhaust & Sacrifice]: Draw 2 cards. Only use one copy of this effect per turn.
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