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Bottom Feeding Mulch Maker

| Cost: 1 | Green | Unit - Flora Shifter | 0/1 |

[Grapple] - [Guard]

[Trigger]: When a unit you control dies; This gets a +1/+1 counter.

Buzzsaw Beetle

| Cost: 2 | Green | Unit - Bug Nephilim | 2/3 |

[Restless]

[Entrance]: Burn 3 from your terra deck, then if your terra deck is empty, draw 1.

[Passive]: If you were to draw from an empty deck, put a +1/+1 counter on this instead.

Corrosis Talisman

| Cost: 1 | Colourless | Mythic Relic |

[Force]

Force – [Cost 1, Tax, & Sacrifice]: Stop the effect of a relic/supply & destroy it.

Cosmic Visions

| Cost: 4 | Green | Scroll - Swift |

Choose one or both as you play this:
•Sacrifice any number of terra you control &/or exile any number of terra from your grave; Draw 1 for each.
•Discard any number of cards from your hand; +1 Gold for each.

Cowardly Retreat

| Cost: 3 | Blue | Scroll - Swift |

Target a unit & send it to the top of its deck, or if it's your turn you may shuffle it into its deck instead.

Dauz, Aceus Forgemaster

| Cost: 3 | Yellow | Lord - Mythic Unit - Human Artificer |
| Morale: 3 |

[Passive]: Reduce the cost of supplies in your hand that cost 2+, by 1. (Not to 0)

[Trigger once per turn]: If a supplied unit would be destroyed; You may exile 1 of its supplies & prevent what would destroy it.

Fringe – [Once per your turn]: Choose one;

+[0]: Reveal cards from the top of your main deck until you reveal a supply, add it to your hand, & shuffle the other cards back.

-[1]: Target a supply in your grave, send it to your hand.

+[1]: Target a supply without a re-supply cost & supply it to a new valid target.

Deep Visions

| Cost: 1 | Blue | Scroll - Swift |

Draw 2, then discard 1 from your hand.

Dreyraka, Herald of the Harshlands

| Cost: 3 | Green | Mythic Unit - Orc Druid | 3/4 |

[Grapple] - [Restless] - [Passive]: Units without restless enter the front-line taxed, unless their controller pays 1 Gold.

Drez the Druid Warrior

| Cost: 2 | Yellow | Mythic Unit - Dwarf Warrior | 2/3 |

[Restless]

[Entrance]: Reveal a dwarf card from your main deck & put it on the top of your main deck.

[Dies]: If this isn't your royal & you have an empty throne room zone; it may ascend. When this ascends you may trigger its entrance.

[Cost 3]: Re-activate this cards entrance.

Dwarfed Dwarf

| Cost: 1 | Yellow | Unit - Dwarf Warrior | 1/1 |

[Sneak] - [Evasive]

[Entrance]: If you control another unit; this gets a +1/+1 counter.

Dwarven Bannerman

| Cost: 1 | Yellow | Unit - Dwarf Warrior | 0/1 |

[Entrance]: Target a non-lord unit, it gets a +1/+1 counter.

[Tax & Cost 2]: Target a non-lord unit, it gets a +1/+1 counter.

Dwarven Champion

| Cost: 5 | Yellow | Unit - Dwarf Berserker | 4/5 |

[Restless] - [Guard] - [Berserk]

[Shared Cost]: When you play this, you may tax up to 2 (untaxed) dwarves; each shares 1 gold to help play this.

Dwarven Trenchman

| Cost: 1 | Yellow | Unit - Swift - Dwarf Warrior | 1/1 |

[Restless]

[Entrance]: This turn enemy units on the front-line can't move, can't resolve entrance effects, & can't deal damage if attacking.

[Optional Cost]: Sacrifice a terra; reduce this card's cost by 1. If you did, this card's entrance effect gains -"Also, enemy units on the front-line can't deal damage if defending."

Eagle Eye

| Cost: 2 | Blue | Unit - Avian | 1/1 |

[Ranged] - [Reflex]

[Entrance]: Draw 1.

[Passive]: If you play this as a response to you or another player studying, reduce its cost by 1.

Elder Magi

| Cost: 3 | Blue | Unit - Elf Magi | 2/3 |

[Swift] -[Reach] - [Urgency] - [Guard]

Erkava

| Cost: 1 | Blue | Scroll - Swift |

Only Activate this as a non-terra card enters/activates its effect. If its paid cost to be played/activate its effect was 1 or less, target it & stop its effects this turn. If you did & it's a scroll/relic/supply that was played this turn, destroy it.

[Optional Cost]: Pay an extra Gold; replace "1" in the effect text above with "3".

Ethereal Shield

| Cost: 1 | Blue | Unit - Spirit | 0/2 |

[Reach] - [Dodge] - [Guard]

[Entrance/Dies]: You may study 1. If you did & this is alive, it gets a-1/-1 counter.

Gazing Tree of the South Wind

| Green | Bastion | Morale: 20 |

Undergrowth – You may play basic terra from your grave as if they were in your hand.

Fringe – [Once per your turn]: If you control two or more royals: Target a unit in your grave, you may play it this turn by paying its cost.

Goblin Commando

| Cost: 2 | Red | Unit - Rogue Goblin | 1/1 |

[Swift] - [Critical]

[Entrance]: Target a unit, stop its effects this turn, then if its your turn this gets a +1/+1 counter.

Goblinoid

| Cost: 1 | Red | Unit - Rogue Goblin | 2/1 |

[Levy]