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Dwarfed Dwarf
Cost: 1 | Yellow | Unit - Dwarf Warrior | 1/1 | [Sneak]: May attack the kingdom. Takes no combat damage attacking exhausted units. [Evasive]: If exhausted & defending, takes no combat damage. [Entrance]: If you control another unit; This gets a +1/+1 counter.
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Dwarven Bannerman
Cost: 1 | Yellow | Unit - Dwarf Warrior | 0/1 | [Entrance]: Target a non-lord unit, it gets a +1/+1 counter. [Exhaust & Cost 2]: Target a non-lord unit, it gets a +1/+1 counter.
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Dwarven Champion
Cost: 5 | Yellow | Unit - Dwarf Berserker | 4/5 | [Optional Cost]: You may exhaust up to 2 dwarfs you control as you play this; Reduce this cards cost by 1 for each. [Restless] + [Guard] + [Berserk].
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Dwarven Trenchman
Cost: 1 | Yellow | Unit - Dwarf Warrior | 1/1 | [Swift]: May be played as a response.[Entrance]: Remove all units on the battlefield from combat. Enemy units on the battlefield can’t attack or move for the rest of the turn. [Optional Cost]: Sacrifice a terra as you play this, & if you do, reduce its cost by 1.
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Gazing Tree of the South Wind
Green | Bastion | HP: 20 | Undergrowth – You may play basic terra from your grave as if they were in your hand. Fringe – [Once per your turn]: If you control two or more royals: Target a unit in your grave, you may play it this turn for an increased cost of 1.
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Goblin Commando
Cost: 2 | Red | Unit - Rogue Goblin | 1/1 | [Swift]: Can be played as a response [Critical]: If attacking a unit; deals double combat damage. [Entrance]: Target a unit, stop its effects this turn, then if its your turn this gets a +1/+1 counter.
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Goblinoid
Cost: 1 | Red | Unit - Rogue Goblin | 2/1 | [Levy]: A deck may contain up to 9 copies of this card.
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Heath the Prideful
Cost: 4 | Yellow | Mythic Unit - Human Dwarf Warrior | 4/5 | [Optional Cost]: This may enter with up to 2 -1/-1 counters; Reduce its cost by 1 for each. [Restless]: Doesn’t exhaust to attack; this doesn’t grant extra attacks. [Survivor]: When this survives combat; It gets a +1/+1 counter. Level Up – [Entrance]: The 2nd+ time; This gets a +1/+1 counter for each time a copy of this you own has entered.
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Igdranis, Ancient Tree of Ages
Cost: 4 | Green | Lord - Mythic Unit - Flora God | Morale: 8 | Rooted (Can’t defend your bastion & only moves by card effect.) Swift Fringe – [Once per turn]: Choose one; +[2]: Target a cultivated card you control or a flora card in your grave, play it by paying its cost(s) & exiling another copy of it from your hand, grave, or main deck. (Shuffle.) -[6] & [Cost 1, Sacrifice a flora/terra]: Choose the target(s) of an effect that is targeting a card(s) you control.
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Jack Wolf-Man the Tame
Cost: 4 | Red | Mythic Unit - Human Lykin Rogue | 4/3 | [Bloodthirsty]: When this destroys a unit in combat; Target a unit or bastion & this deals 2 damage to it [Urgency]: May attack/exhaust itself the turn it enters. [Finesse]: If attacking, takes no combat damage.
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Kh'lip, the "Goblin" King
Cost: 3 | Red | Lord - Mythic Unit - Orc | Morale: 3 | [Entrance]: Reveal a “Goblinoid” from your main deck, add it to your hand, then shuffle. [Passive]: All goblin units you control get +1 atk. [Once per your turn]: Choose one [ ]; +[1]: Play a “Goblinoid” from your hand. +[1]: Send a “Goblinoid” you control to the hand. -[2]: Re-activate this card’s entrance & you may re-activate this card’s fringe effect this turn.
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L'hint, Transmutationmancer
Cost: 3 | Red | Mythic Unit - Goblin Shaman Artificer | 1/1 | [Passive]: Non-lord goblin units you control get +1 hp & are also relics; This gets +1 atk for each goblin &/or relic you control. [Cost 1, Sacrifice a Relic]: This turn all units you control are also goblins. [Cost 3, Sacrifice a Goblin]: This gets a +1/+1 counter for each relic you control.
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Lillia, Saint of Vitality
Cost: 2 | Yellow | Mythic Unit - Human Cleric | 1/3 | Fringe – [Once Per Your Turn]: Target a unit you control, it may use its hp value as its atk value while attacking this turn. [Exhaust, Cost 2]: Choose one; •Target any unit you control & re-activate its entrance effect. •Target a unit you control without a vitality counter & give it one. (If a card with a vitality counter would be destroyed, remove its vitality counters & prevent what would destroyed it.)
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Little Thief
Cost: 1 | Red | Unit - Human Thief | 1/1 | [Urgency]: May attack/exhaust itself the turn it enters. [Entrance]: Target an enemy, they exile the top card of their main deck. Until the end of your next turn you may play it by paying its cost(s). If you don’t, send it back to the top of its deck.
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Lotus Shrine
Cost: 1 | Colourless | Relic | [Exhaust]: +1 Power. Only use one copy of this effect per turn. [Trigger]: If another player controls no terra cards; Sacrifice this.
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Lotus Toad
Cost: 2 | Red | Unit - Aquan | 0/2 | [Urgency]: May attack/exhaust itself the turn it enters. [Exhaust]: In response to your bastion taking damage; Prevent that damage, then deal the same amount of damage to an enemy bastion & exile this if the damage was greater than 1. [Trigger]: When a card is played without using power/using power from non-terra cards; This deals 1 damage to the players bastion.
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Noble Squire
Cost: 1 | Colourless | Unit - Human Knight | 1/1 | [Passive]: Gets +1/+1 for each royal you control. (A royal is any card from the throne room.)
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Nuvish, Nature's Bulwark
Cost: 2 | Green | Lord - Mythic Unit - Orc Druid | Morale: 2 | [Passive]: Increase the cost of all units by 1. [Epic]: You may only play one epic card per turn. [Entrance]: Reveal a “Plantoid” from your deck, add it to your hand, then shuffle. Fringe – [Once per your turn]: Choose one; +[1]: The next unit you play costs 1 less. 2 less if you’ve activated this card’s entrance this turn. -[2]: Re-activate this card’s entrance.
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Orb of Tsunami
Cost: 2 | Colourless | Mythic Relic | [Passive]: All units you control with 2 or less printed atk get +1 atk. [Cost 4, Exhaust, & Sacrifice]: Destroy all non-lord units with 3 or less current atk.
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Overtired
Cost: 1 | Yellow | Scroll | Target a unit, if it’s exhausted, destroy it.
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