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80.00 $ 80.0 CAD
45.00 $ 45.0 CAD
Bottom Feeding Mulch Maker
Cost: 1 | Green | Unit - Flora Shifter | 0/1 | [Grapple] - [Guard] - [Trigger]: When a unit you control dies; This gets a +1/+1 counter.
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Buzzsaw Beetle
Cost: 2 | Green | Unit - Bug Nephilim | 2/3 | [Restless] - [Entrance]: Burn 3 from your terra deck, then if your terra deck is empty, draw 1. [Passive]: If you were to draw from an empty deck, put a +1/+1 counter on this instead.
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Corrosis Talisman
Cost: 1 | Colourless | Mythic Relic | [Force] - Force – [Cost 1, Tax, & Sacrifice]: Stop the effect of a relic/supply & destroy it.
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Cosmic Visions
Cost: 4 | Green | Scroll - Swift | Choose one or both as you play this: •Sacrifice any number of terra you control &/or exile any number of terra from your grave; Draw 1 for each. •Discard any number of cards from your hand; +1 Gold for each.
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Cowardly Retreat
Cost: 3 | Blue | Scroll - Swift | Target a unit & send it to the top of its deck, or if it's your turn you may shuffle it into its deck instead.
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Dauz, Aceus Forgemaster
Cost: 3 | Yellow | Lord - Mythic Unit - Dwarf Warrior | Morale: 3 | [Passive]: Reduce the cost of supplies in your hand that cost 2+, by 1. (Not to 0) [Trigger once per turn]: If a supplied unit would be destroyed; You may exile 1 of its supplies & prevent what would destroy it. Fringe – [Once per your turn]: Choose one; +[0]: Reveal cards from the top of your main deck until you reveal a supply, add it to your hand, & shuffle the other cards back. -[1]: Target a supply in your grave/control, send it to the hand. +[1]: Target a supply without a re-supply cost & supply it to a new valid target.
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Deep Visions
Cost: 1 | Blue | Scroll - Swift |Draw 2, then discard 1 from your hand.
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Dreyraka, Herald of the Harshlands
Cost: 3 | Green | Mythic Unit - Orc Druid | 3/4 | [Grapple] - [Restless] - [Passive]: Units without restless enter the front-line taxed, unless their controller pays 1 Gold.
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Drez the Druid Warrior
Cost: 2 | Yellow | Mythic Unit - Dwarf Warrior | 2/3 | [Restless] - [Entrance]: Reveal a dwarf card from your main deck & put it on the top of your main deck. [Dies]: If this isn't your royal & you have an empty throne room zone; it may ascend. When this ascends you may trigger its entrance. [Cost 3]: Re-activate this cards entrance.

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Dwarfed Dwarf
Cost: 1 | Yellow | Unit - Dwarf Warrior | 1/1 | [Sneak] - [Evasive] - [Entrance]: If you control another unit; this gets a +1/+1 counter.
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Dwarven Bannerman
Cost: 1 | Yellow | Unit - Dwarf Warrior | 0/1 | [Entrance]: Target a non-lord unit, it gets a +1/+1 counter. [Tax & Cost 2]: Target a non-lord unit, it gets a +1/+1 counter.
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Dwarven Champion
Cost: 5 | Yellow | Unit - Dwarf Berserker | 4/5 | [Restless] - [Guard] - [Berserk] - [Shared Cost]: When you play this, you may tax up to 2 (untaxed) dwarves; each shares 1 gold to help play this.
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Dwarven Trenchman
Cost: 1 | Yellow | Unit - Swift - Dwarf Warrior | 1/1 | [Restless] - [Entrance]: This turn enemy units on the front-line can't move, can't resolve entrance effects, & can't deal damage if attacking. [Optional Cost]: Sacrifice a terra; reduce this card's cost by 1. If you did, this card's entrance effect gains -"Also, enemy units on the front-line can't deal damage if defending."
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Eagle Eye
Cost: 2 | Blue | Unit - Avian | 1/1 | [Ranged] - [Reflex] - [Entrance]: Draw 1. [Passive]: If you play this as a response to you or another player studying, reduce its cost by 1.
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Elder Magi
Cost: 3 | Blue | Unit - Human Magi | 2/3 | [Urgency] -[Reach] - [Urgency] - [Guard]
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Erkava
Cost: 1 | Blue | Scroll - Swift | Activate this as a non-terra card enters/activates its effect. If its paid cost to be played/activate its effect was 1 or less, target it & stop its effects this turn. If you did & it's a scroll/relic/supply that was played this turn, destroy it. [Optional Cost]: Pay an extra Gold; replace "1" in the effect text above with "3".
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Ethereal Shield
Cost: 1 | Blue | Unit - Spirit | 0/2 | [Reach] - [Dodge] - [Guard] - [Entrance/Dies]: You may study 1. If you did & this is alive, it gets a-1/-1 counter.
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Gazing Tree of the South Wind
Green | Bastion | 20 | Undergrowth – You may play basic terra from your grave as if they were in your hand. Fringe – [Once per your turn]: If you control two or more royals: Target a unit in your grave, you may play it this turn by paying its cost.
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