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The Bigger They Are
Cost: 2 | Blue | Scroll - Swift | Target a player. They sacrifice a non-lord unit with the lowest ATK. [Optional Cost]: If its your turn you may put 1 unit from your hand to the bottom of your deck as you play this, if you do, reduce this cards cost by 1.

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The King of Thieves
Cost: 3 | Red | Lord - Mythic Unit - Human Thief | Morale: 5 | Level Up – [Entrance]: Each enemy exiles cards from the top of their main deck face down equal to the number of times a copy of this you own has entered. You (& only you) may look at or play cards exiled this way by paying their cost(s). [Once per your turn]: Choose one [ ]; -[2]: Target a unit or bastion & this deals 2 damage to it. [1]: +1 Power.
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The Sword of Boundless Energy
Cost: 3 | Yellow | Mythic Supply - Continuous | Non-Swift – [Cost 2]: Supply this to a unit. A unit supplied with this gets; +2 atk. [Restless]: Doesn’t exhaust to attack; this doesn’t give extra attacks. [Urgency]: May attack/exhaust itself the turn it enters.
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The Thieves Den - Rebellion Main HQ
Red | Bastion | HP: 20 | Undergrowth – Fringe – [Once per your turn]: Choose one; • Send a basic terra card you control to your hand: +1 Power. • If you control 2 or more royals: +1 Power. (A royal is any card from the throne room.)
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Undergrowth Druid
Cost: 2 | Green | Unit - Orc Druid | 1/1 | [Entrance]: Reveal the top 4 cards of your main deck, you may send any units amoung those cards to the grave and the rest to the bottom of the deck. [Passive]: Units in your grave are also flora type. “We are all one with Malverna, we come and we go, we give and we take... I try to give more than I take”
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Vellaceus - Dwarven Capital
Yellow | Bastion | HP: 20 | [Passive]: While you control 2 or more royals; Non-lord units you control on the battlefield get +1/+1 & lords you control on the battlefield get +1 atk. (A royal is any card from the throne room.)
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Vengeful Spirit
Cost: 3 | Blue | Unit - Spirit | 1/1 | [Entrance]: Target a unit or lord & exhaust it. It stays exhausted during its rest (un-exhaust) phase while this is in play & its effects are stopped. [Flight]: If attacking a kingdom, may target its units. May ignore non-ranged/flight units & may redirect such attacks from itself to its bastion.
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Vitoria Tower
Blue | Bastion | Fringe - [Once Per Your Turn]: If you control 2 or more royals; Study 1, then draw 1. (A royal is any card that starts the duel in a throne room. To study, view the top card of either of your decks and place it on the top or bottom of that deck)

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Western Watchtower
Colourless | Mythic Terra | [Exhaust and Sacrifice]: End the battle phase. [Exhaust]: +1 Power.
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Wild-Force
Cost: 3 | Green | Scroll - Swift | [Additional Cost]: Sacrifice a “Terra”. Target a non-bastion card & exile it. [Force]: Cards/effects without force can’t be used/played until cards/effects with force finish resolving. [Passive]: Cards can respond to this without force, except its target.
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Wisp & Willow, the Raging Flame
Cost: 2 | Blue | Mythic Unit - Elemental | 2/2 | [Passive]: Copies of "Wisp, & Willow the Twin Flame" you play count towards this cards level up. "Wisp, & Willow the Twin Flame" that you play, count copies of this card you have played towards its level up.
[Trigger once per turn]: When a scroll is played; All enemies burn 1 card, then you may burn 1 card & if you do, all enemies burn 1 card. (Burn a card by sending the top card of your main deck to the grave.) Level Up ~ [Entrance]: The 2nd+ a copy of this you own enters; It's trigger effect loses "once per turn". (Round Down.)
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Wisp & Willow, the Twin Flame
Cost: 2 | Blue | Mythic Unit - Elemental | 2/2 | [Trigger once per turn]: When a scroll is played; All enemies burn 1 card, then you may burn 1 card & if you do, all enemies burn 1 card. (Burn a card by sending the top card of your main deck to the grave.) [Passive]: If you would pay extra power to play a card, instead you may burn 1 card for each extra power you would pay. Level Up ~ [Entrance]: The 2nd+ a copy of this you own enters, It gains; “[Once Per Turn, Trigger]: If 2 or more cards you own get burned; This gets half that many +1/+1 counters.” (Round Down.)
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Woodlin Spirit
Cost: 1 | Green | Unit - Flora Fae | 0/1 | [Flight & Guard]: If in kingdom; May attack/guard battlefield. If on battlefield with no rested enemy ranged/flight units; May attack kingdom. [Trigger]: When this moves; You may target a unit you control other than "Woodlin Spirit" & move it.
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Zjar, Master Pyromancer
Cost: 3 | Blue | Lord - Mythic Unit - Human Magi | 0/3 | If a player would burn cards, they burn twice that many cards instead. Burned cards are exiled when they enter the grave. While Zjar is in play, cards in exile by Zjar can be activated by their owners but their cost is increased by 1. Fringe – [Once per your turn]: Choose one; +[1]: All players burn 1 card. -[3]: All players burn 3 cards. (Burn a card by sending the top card of the main deck to the grave.)
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