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Stack Lhumbar

| Cost: 3 | Yellow | Mythic Unit - Dwarf Warrior | 3/4 |

[Restless] - [Survivor] - [Guard]

[Passive]: This may guard as many times as you like each turn.

Sy-Laqon, Nature's Apex

| Cost: 4 | Green | Mythic Unit - Flora Spirit | 5/5 |

[Rooted] - [Overwhelm]

[Entrance]: This may cultivate all terra/flora in your grave.

[Passive]: Gets +1/+1 for each cultivated card you control.

Terra

| Colourless | Basic Terra |

[Tax]: +1 Gold.

Tharagor, Despot of Stolen Valor

| Cost: 4 | Green | Mythic Unit - Flora Shifter | 4/6 |

Non-Swift - [Cost 3]: Target a non-scroll card in your grave, this cultivates it. (A cultivated card becomes a supply with no effects but keeps its original types.)

[Trigger]: When this cultivates a card with an entrance effect; You may activate it.

[Passive]: This gains the printed effects/types of cards it is cultivating. Lords this cultivates have their morale counters put on Tharagor instead.

The Harder They Fall (Formerly "The Bigger They Are")

| Cost: 2 | Blue | Scroll - Swift |

Target a player. They sacrifice a non-lord unit with the lowest ATK.

[Optional Cost]: You may put 1 unit from your hand to the bottom of your deck as you play this, if you do, reduce this cards cost by 1.

The King of Thieves

| Cost: 3 | Red | Lord - Mythic Unit - Human Thief |
| Morale: 5 |

[Entrance]: This levels up. For each copy of it you've leveled up, each enemy exiles a card face down from the top of their main deck. Those cards count towards your hand size. You may play, look at, & discard them as if they were in your hand. Even while you don't control this card.

Fringe - [Once per your turn]: If untaxed, choose one -
- [2]: Target a unit/bastion, this deals 2 effect damage to it.
- [1]: +1 Gold.

The Sword of Boundless Energy

| Cost: 3 | Yellow | Mythic Supply - Continuous |

Non-Swift – [Cost 2]: Supply this to a unit.

[Passive]: A unit supplied with this gets, +2 atk, restless, & urgency.

The Thieves Den - Rebellion Main HQ

| Red | Bastion | Morale: 20 |

Fence- Once per turn when you play a card you don't own: You may discard
1 card to play a taxed "Shiny Stone" from your side deck.

Fringe – [Once per your turn]: Choose one;
• Send a basic terra card you control to your hand: +1 Gold.
• If you control 2 or more royals: +1 Gold. (A royal is any card from the throne room.)

Undergrowth Druid

| Cost: 2 | Green | Unit - Orc Druid | 1/1 |

[Entrance]: Reveal the top 4 cards of your main deck, you may send any units amoung those cards to the grave and the rest to the bottom of the deck.

[Passive]: Units in your grave are also flora type.

Vellaceus - Dwarven Capital

| Yellow | Bastion | Morale: 20 |

Garrison - You may play a unit from the top of your main deck by declaring its name, then revealing it & paying its cost(s).

[Passive]: While you control 2 or more royals; Non-lord units you control on the battlefield get +1/+1 & lords you control on the battlefield get +1 atk.

Vengeful Spirit

| Cost: 3 | Blue | Unit - Spirit | 1/1 |

[Dodge] - [Ranged]

[Entrance]: Target a unit & tax it. While this card is in your control, the target has its effects stopped & it stays taxed during its untax phase.

Vitoria Tower

| Blue | Bastion | Morale: 20 |

Scrutinize - Once per turn if you would study: You may study double that many instead.

Fringe - [Once Per Your Turn]: If you control 2 or more royals; Study 1, then draw 1.

Western Watchtower

| Colourless | Mythic Terra |

[Tax]: +1 Gold. [Tax & Sacrifice]: Prevent combat damage during the next instance of combat this turn. (After this resolves.)

Wild-Force

| Cost: 3 | Green | Scroll - Swift |

[Additional Cost]: Sacrifice a “Terra”.

Target a non-bastion card & exile it.

[Force]

[Passive]: Cards can respond to this without force, except its target.

Wisp & Willow, the Raging Flame

| Cost: 2 | Blue | Mythic Unit - Elemental | 2/2 |

[Passive]: Copies of "Wisp, & Willow the Twin Flame" you play count towards this cards level up.

[Trigger once per turn]: When a scroll is played; All enemies burn 1 card, then you may burn 1 card & if you do, all enemies burn 1 card. (Burn a card by sending the top card of your main deck to the grave.)

Level Up ~ [Entrance]: The 2nd+ a copy of this you own; It's trigger effect loses "once per turn". (Round Down.)

Wisp & Willow, the Twin Flame

| Cost: 2 | Blue | Mythic Unit - Elemental | 2/2 |

[Passive]: If you would pay extra Gold to play a card, instead you may burn 1 for each extra Gold you would pay. (To burn, a player sends the top card of their main deck to grave.)

[Trigger once per turn]: When a scroll is played; all enemies burn 1 & you may burn 1. If you do, all enemies burn 1 again.

[Trigger once per sequence]: When 2 or more enemy cards are burned; this gets a +1/+1 counter.

Woodlin Sprite

| Cost: 1 | Green | Unit - Flora Fae | 0/1 |

[Reach] - [Guard]

[Trigger]: When this moves; You may target a unit you control other than "Woodlin Spirit" & move it.

Zjar, Master Pyromancer

| Cost: 3 | Blue | Lord - Mythic Unit - Human Magi | 0/3 |

[Passive]: If a player would burn cards, they burn twice that many cards instead. Burned cards are exiled when they enter the grave. While Zjar is in play, cards in exile by Zjar can be activated by their owners but their cost is increased by 1.

Fringe – [Once per your turn]: Choose one;
• +[1]: All players burn 1 card.
• -[3]: All players burn 3 cards. (Burn a card by sending the top card of the main deck to the grave.)