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Jack Wolf-Man the Tame
Cost: 4 | Red | Mythic Unit - Human Lykin Rogue | 4/3 | [Bloodthirsty]: When this destroys a unit in combat; Target a unit or bastion & this deals 2 damage to it [Urgency]: May attack/exhaust itself the turn it enters. [Finesse]: If attacking, takes no combat damage.
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Kh'lip, the "Goblin" King
Cost: 3 | Red | Lord - Mythic Unit - Orc | Morale: 3 | [Entrance]: Reveal a “Goblinoid” from your main deck, add it to your hand, then shuffle. [Passive]: All goblin units you control get +1 atk. [Once per your turn]: Choose one [ ]; +[1]: Play a “Goblinoid” from your hand. +[1]: Send a “Goblinoid” you control to the hand. -[2]: Re-activate this card’s entrance & you may re-activate this card’s fringe effect this turn.
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L'hint, Transmutationmancer
Cost: 3 | Red | Mythic Unit - Goblin Shaman Artificer | 1/1 | [Passive]: Non-lord goblin units you control get +1 hp & are also relics; This gets +1 atk for each goblin &/or relic you control. [Cost 1, Sacrifice a Relic]: This turn all units you control are also goblins. [Cost 3, Sacrifice a Goblin]: This gets a +1/+1 counter for each relic you control.
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Lillia, Saint of Vitality
Cost: 2 | Yellow | Mythic Unit - Human Cleric | 1/3 | Fringe – [Once Per Your Turn]: Target a unit you control, it may use its hp value as its atk value while attacking this turn. [Exhaust, Cost 2]: Choose one; •Target any unit you control & re-activate its entrance effect. •Target a unit you control without a vitality counter & give it one. (If a card with a vitality counter would be destroyed, remove its vitality counters & prevent what would destroyed it.)
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Little Thief
Cost: 1 | Red | Unit - Human Thief | 1/1 | [Urgency]: May attack/exhaust itself the turn it enters. [Entrance]: Target an enemy, they exile the top card of their main deck. Until the end of your next turn you may play it by paying its cost(s). If you don’t, send it back to the top of its deck.
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Lord Xavi, Master of the Council
Cost: 2 | Blue | Lord - Mythic Unit - Human Magi | 0/3 | Level Up – [Entrance]: The 2nd+ time a copy of this you own enters; Its fringe effect becomes “Swift Fringe - Once Per Turn”. Fringe – [Once Per Your Turn]: Choose one; -[1]: Draw 1 card. +[1]: Study 1 (View the top card of a deck you own and put it back on top or on bottom.) -[9]: Target a unit & exile it. Its controller exiles the top card of their main deck & a random card from their hand. Repeat this for each copy of this you own that have entered.
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Lotus Shrine
Cost: 1 | Colourless | Relic | [Exhaust]: +1 Power. Only use one copy of this effect per turn. [Trigger]: If another player controls no terra cards; Sacrifice this.
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Lotus Toad
Cost: 2 | Red | Unit - Aquan | 0/2 | [Urgency]: May attack/exhaust itself the turn it enters. [Exhaust]: In response to your bastion taking damage; Prevent that damage, then deal the same amount of damage to an enemy bastion & exile this if the damage was greater than 1. [Trigger]: When a card is played without using power/using power from non-terra cards; This deals 1 damage to the players bastion.
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Lucid Mind
Cost: 1 | Blue | Scroll - Swift | Study 1, then draw 1. (To study, view the top card of either deck you control and place it on the top or bottom of that deck.)
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Magi Freshman
Cost: 2 | Blue | Unit - Human Magi | 2/2 | [Levy]: A deck may contain up to 9 copies of this. [Entrance]: Study X. X = the number of "Magi Freshman" you control.
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Noble Squire
Cost: 1 | Colourless | Unit - Human Knight | 1/1 | [Passive]: Gets +1/+1 for each royal you control. (A royal is any card from the throne room.)
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Nuvish, Nature's Bulwark
Cost: 2 | Green | Lord - Mythic Unit - Orc Druid | Morale: 2 | [Passive]: Increase the cost of all units by 1. [Epic]: You may only play one epic card per turn. [Entrance]: Reveal a “Plantoid” from your deck, add it to your hand, then shuffle. Fringe – [Once per your turn]: Choose one; +[1]: The next unit you play costs 1 less. 2 less if you’ve activated this card’s entrance this turn. -[2]: Re-activate this card’s entrance.
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Orb of Tsunami
Cost: 2 | Colourless | Mythic Relic | [Passive]: All units you control with 2 or less printed atk get +1 atk. [Cost 4, Exhaust, & Sacrifice]: Destroy all non-lord units with 3 or less current atk.
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Overpower
Cost: 1 | Blue | Scroll - Swift | Only activate this card when a unit is played. Target it, if its paid cost was 1 or less, stop its effects and destroy it. [Optional Cost]: Pay an extra power as you play this, if you do, replace the "1" in the above effect text with a "3".

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Overtired
Cost: 1 | Yellow | Scroll | Target a unit, if it’s exhausted, destroy it.
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Phoenix Feather
Cost: 1 | Yellow | Scroll - Swift | Target a unit you control, it becomes rested (un-exhausted, resting doesn’t give extra attacks) & then either its hp heals or prevent its next source of damage. [Optional Cost]: Pay an extra power; If you do, this gets the additional effect – “Target an enemy unit on the battlefield. Move your unit to the battlefield & it attacks the enemy unit but stays rested.” (This is an extra attack.)
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Plague Rogue
Cost: 2 | Red | Unit - Human Rogue | 1/1 | [Poison]: Any amount of damage this deals to a unit is enough to destroy the unit. [Entrance]: Target a unit, this turn it has poison.
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Plantoid
Cost: 1 | Green | Unit - Flora | 0/3 | [Additional Cost]: Sacrifice 1 terra card. [Levy]: A deck may have up to 9 copies of this in it. [Rooted]: Can’t defend your bastion & only moves by card effect. [Exhaust]: +1 Power. +2 Power instead if you control another “Plantoid”.
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Poisoned Dagger
Cost: 2 | Red | Supply | Supply this to a unit, it gets; +1 atk. [Finale]: Draw 1. [Poison]: Any amount of damage this deals to a unit is enough to destroy it.
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Pushback Magi
Cost: 2 | Blue | Unit - Elf Magi | 1/1 | [Swift]: Can be played as a response. [Entrance]: Target a unit; Exhaust it & stop any effects it would gain from entering play. Then: If its on the battlefield – You may move it to the kingdom. If its in the kingdom – You may send it to the hand.
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